FALL

The soul descends through 25 layers. The tunnel breathes. The moss waits.

A circular falling game through chakras, hells, and heavens. Orbit the rim, dodge glowing crystals, acid pools, rocks, spores, and luminous bats. Collect bandages, hammers, shields, and grapples to survive the fall.

This is an early playable version built to test the core mood, movement, progression, and feedback loop. Better sprites, animation, and deeper gameplay are planned after feedback.

Desktop Controls

  • Left / Right or A / D - orbit the rim
  • E - swing hammer and smash reachable rocks
  • Space - fire grapple for a quick drift
  • Q - use a stored bandage

Mobile Controls

  • Hold the left side of the lower screen to orbit left
  • Hold the right side of the lower screen to orbit right
  • Hammer, Grapple, and Bandage buttons appear during gameplay when tools are available
  • Sliding across the middle has a small neutral zone so direction changes are less jumpy

Features

  • 25 unique layers: 7 Chakras, 9 Hells, 9 Heavens
  • Journey Of The Soul mode with retries and layer progress
  • Free Fall mode: one long run with persistent health
  • Stackable tools: stronger hammers, shields, grapples, and stored bandages
  • Custom MP3 support inside the game
  • Adaptive visual intensity for smoother play on slower devices
  • Lore text at every level

Tip: Collect the same tool type multiple times to strengthen it. A T3 hammer hits harder and lasts longer.

Death is harsh: tools and health reset, but the moss remembers your progress.

Development log

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